May 2013
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RPG Codex Interviews George Ziets
tormentrpg:
RPG Codex interviews George Ziets on Torment: Tides of Numenera, Project: Eternity and his career and thoughts on the industry.
Your creative role working on Project Eternity includes writing on a conceptual level and laying many of the foundations of the setting. But what is your role working on Torment? You were added as a stretch goal promising to add ‘more depth and reactivity’....
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garylutz replied to your audio post: All ThingsSplashdownBlueshift0:00 /…
skype motherfucker
But I can’t listen to you and Splashdown at the same time :(
Naw, I’m coming on soon, just need to focus on animating for a bit
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April 2013
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dust-in-my-eyes:
whymoffatwhy:
shiphassailed:
tigerpellets:
I NEVER KNEW THIS
I NEVER KNEW THAT WAS WHAT AMERICANS MEANT WHEN THEY SAID “QUITE”
WHY DIDN’T ANYBODY TELL ME
SUDDENLY THAT ONE SONG THAT GOES “HELLO I MISS YOU QUITE TERRIBLY” MAKES LIKE A MILLION TIMES MORE SENSE
are you serious british people
i feel like this means i’ve been overestimating your enthusiasm about things...
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